Nexerade Posted February 11, 2018 Share Posted February 11, 2018 I want to make those lamps less glowy, so they wouldn't be affected by shadows and lightning. I've managed to make only that material, by selecting flat diffuse.shader. However I can't find a way to change it's color, it's always white. Quote I am not silly. My english is just not really great. T_T But I'm learning! Link to comment Share on other sites More sharing options...
macklebee Posted February 11, 2018 Share Posted February 11, 2018 Open up the material in the Material Editor and change the diffuse color. Save and exit. Sorry I see you said flat diffuse. Thats what that shader does. It sets the diffuse color to (0.5,0.5,1.0) and the normal to 0. Maybe picking the regular diffuse shader with no normals will give you what you are looking for. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Nexerade Posted February 11, 2018 Author Share Posted February 11, 2018 Still maximum white even though it's diffuse is gray. Quote I am not silly. My english is just not really great. T_T But I'm learning! Link to comment Share on other sites More sharing options...
macklebee Posted February 11, 2018 Share Posted February 11, 2018 See above. Try the regular diffuse. That flat diffuse shader does exactly what you are not wanting. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Nexerade Posted February 11, 2018 Author Share Posted February 11, 2018 16 minutes ago, macklebee said: Open up the material in the Material Editor and change the diffuse color. Save and exit. Sorry I see you said flat diffuse. Thats what that shader does. It sets the diffuse color to (0.5,0.5,1.0) and the normal to 0. Maybe picking the regular diffuse shader with no normals will give you what you are looking for. Nope. What I need is material unaffected by light and shadows. So like if it's 1.0,0.0,0.0 I want that material be 1.0,0.0,0.0 everywhere, not 0.5,0.0,0.0 if it's not lighted by light or because some shadow lying on it. Quote I am not silly. My english is just not really great. T_T But I'm learning! Link to comment Share on other sites More sharing options...
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