Rick Posted February 21, 2018 Share Posted February 21, 2018 Just checking if anyone else if having an issue calling ForEachEntityInAABBDo() on the world object? I haven't changed this part of my code but today when I run I get the following error: 'attempt to call method 'ForEachEntityInAABBDo' (a nil value)' Just want to rule out some update messing this up while I keep pounding my head on why I'm getting this. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted February 21, 2018 Share Posted February 21, 2018 Works fine in C++, for what that's worth. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted February 21, 2018 Share Posted February 21, 2018 Beta? Quote Link to comment Share on other sites More sharing options...
Rick Posted February 21, 2018 Author Share Posted February 21, 2018 No, I'm not in Beta. OK, thanks I'll keep digging to see how I broke this. Quote Link to comment Share on other sites More sharing options...
Rick Posted February 21, 2018 Author Share Posted February 21, 2018 Got it figured out. I had a variable self.world for current world but I named another variable that which wasn't an LE world. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted February 21, 2018 Share Posted February 21, 2018 Glad you found it. These things can be the main cause for hair loss. Quote Link to comment Share on other sites More sharing options...
Rick Posted February 21, 2018 Author Share Posted February 21, 2018 Yeah, the joys of scripting languages Quote Link to comment Share on other sites More sharing options...
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