Nexerade Posted February 23, 2018 Share Posted February 23, 2018 It looks like closest layer moves when camera is rotated, IDK how to explain. Is it something wrong with my textures or some settings? Quote I am not silly. My english is just not really great. T_T But I'm learning! Link to comment Share on other sites More sharing options...
Josh Posted February 23, 2018 Share Posted February 23, 2018 It looks like maybe your normal or height map is reversed? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Nexerade Posted February 23, 2018 Author Share Posted February 23, 2018 Nope. I tried to inverse them, it didn't help. I've found out that left-right camera movement doesn't make texture move itself, while up-down does. Quote I am not silly. My english is just not really great. T_T But I'm learning! Link to comment Share on other sites More sharing options...
Josh Posted February 23, 2018 Share Posted February 23, 2018 It looks strange. Can you post your textures? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Nexerade Posted February 23, 2018 Author Share Posted February 23, 2018 Nope, I cannot. That's the license. However there is a link to a store https://www.textures.com/download/3dscans0029/126909?q=brick&filter=seamless here they are. However this texture works fine for some reason. https://www.textures.com/download/3dscans0056/127571?q=wall&filter=seamless Quote I am not silly. My english is just not really great. T_T But I'm learning! Link to comment Share on other sites More sharing options...
Thirsty Panther Posted February 23, 2018 Share Posted February 23, 2018 Load your normal map into the material editor and flip normal X and normal Y and save. 1 Quote Link to comment Share on other sites More sharing options...
Nexerade Posted February 24, 2018 Author Share Posted February 24, 2018 It didn't help. I see no difference. Maybe this shader is written for Nvidia? Quote I am not silly. My english is just not really great. T_T But I'm learning! Link to comment Share on other sites More sharing options...
Thirsty Panther Posted February 24, 2018 Share Posted February 24, 2018 Can you screen shot your material settings. Including the shader being used. As I've shown above the images are fine so there must be something wrong with your settings. Nvidia or AMD shouldn't make any difference. Quote Link to comment Share on other sites More sharing options...
Nexerade Posted February 24, 2018 Author Share Posted February 24, 2018 Here is a video with parameters of material and normal map. I am also showing another rock-brick texture that uses parallax too, and I guess it's working, but not on those orange bricks. Quote I am not silly. My english is just not really great. T_T But I'm learning! Link to comment Share on other sites More sharing options...
Thirsty Panther Posted February 24, 2018 Share Posted February 24, 2018 Ok. So from what I can see ( my eyes aren't as good as they use to be) you are using your normal texture for your displacement and specular textures. Go back to Textures dot com and download the displacement and OA textures for your bricks and put them in instead. Quote Link to comment Share on other sites More sharing options...
Nexerade Posted February 24, 2018 Author Share Posted February 24, 2018 I am using HeightMap for specular and displacement, not NormalMap. So I just should add Ambient Occlusion for specular? Quote I am not silly. My english is just not really great. T_T But I'm learning! Link to comment Share on other sites More sharing options...
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