gamecreator Posted March 4, 2018 Share Posted March 4, 2018 Pretty sure the heightmap import flips the images being imported from top to bottom. Create a 512x512 terrain and try to import either the attached PNG or the BMP as a heightmap. I can of course flip them myself in my image editor to compensate but reporting as a likely bug. test.bmp Link to comment Share on other sites More sharing options...
Josh Posted February 26, 2019 Share Posted February 26, 2019 Working on it... My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted February 27, 2019 Share Posted February 27, 2019 Okay, I got it all worked out now and it is nice and consistent. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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