ghoflvhxj Posted March 7, 2018 Share Posted March 7, 2018 "Error: No debugger hostname supplied in command line." The output directory and working directory same directory as "$(SolutionDir)..\..\" But it still remains. I do not have a big problem working, but I want to fix it. How do i fix this erorr? Quote Link to comment Share on other sites More sharing options...
Josh Posted March 8, 2018 Share Posted March 8, 2018 When your game is run from the editor a command line argument is passed with information for the Lua debugger. Since you are running straight from Visual Studio there is no such information, but it's not a problem. This does not occur in the release build. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
ghoflvhxj Posted March 9, 2018 Author Share Posted March 9, 2018 On 2018. 3. 8. at 5:30 PM, Josh said: When your game is run from the editor a command line argument is passed with information for the Lua debugger. Since you are running straight from Visual Studio there is no such information, but it's not a problem. This does not occur in the release build. ok thank you Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.