tec.imp Posted April 13, 2010 Share Posted April 13, 2010 Hey there, I recently played around with shadows within the engine and came across a wired shadow artefact of some kind. Well images do speak more then thousand words, don't they What exactely I'm seeing here? There is some kind of shadow lod and a fish eye? effect. Is it possible to disable this or is this a gfx bug of some kind? Thanks in advance! Mfg Imp Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted April 13, 2010 Share Posted April 13, 2010 "Shadow distance. This controls the exact distance of each stage of the directional light shadow. You can use this to make the shadow extend to cover more of the scene, or you can adjust the distance (and thus the resolution) of each stage. You only have so many pixels per stage, and this setting allows you to adjust their allocation to get the best balance of distance and resolution" http://leadwerks.com/werkspace/index.php?/page/resources?record=16 Page 48 Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
tec.imp Posted April 13, 2010 Author Share Posted April 13, 2010 I see, so it's all about the lightmap resolution, ok then! Thanks Marleys Ghost! Quote Link to comment Share on other sites More sharing options...
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