brndx Posted March 26, 2018 Share Posted March 26, 2018 I discovered that if the SetTerrainQuality method is called outside of the app start function or if sound files are placed in an archive when loading a new map the ram usage will increase to more than double its usual amount before terminating with a "failed to set shadowmap texture" or "gl_framebuffer_incomplete_attachment" so I've had to remove the terrain option from my settings and keep the sound files unprotected making them accessible to anyone. Link to comment Share on other sites More sharing options...
Josh Posted March 26, 2018 Share Posted March 26, 2018 That could be caused by memory fragmentation. Are you using intgrated graphics or a discrete GPU? My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
brndx Posted March 26, 2018 Author Share Posted March 26, 2018 It's discrete (FirePro M6000). Link to comment Share on other sites More sharing options...
Josh Posted March 26, 2018 Share Posted March 26, 2018 The terrain quality thing sounds normal to me, especially if you are using the highest setting. The audio compression does not make sense to me, because system memory and GPU memory are two different things. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
brndx Posted March 27, 2018 Author Share Posted March 27, 2018 It turns out this also occurs if models or textures are loaded from an archive file and if the method is called in the start function. Link to comment Share on other sites More sharing options...
Josh Posted March 29, 2018 Share Posted March 29, 2018 You posted this Monday without any example, which makes it very hard to test, and then wrote a negative review on Steam. I’m not sure if that means I should prioritize this or if it a lost cause. I am a fan of your game and it is very disappointing to read that. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
brndx Posted March 30, 2018 Author Share Posted March 30, 2018 The review was not written because of some knee jerk response rather it was the result of my four years of experience with the engine and the disappointment from players regarding the lack of certain common features such as pausing a game when focus on the game window is lost. Link to comment Share on other sites More sharing options...
Josh Posted February 26, 2019 Share Posted February 26, 2019 I will need an example in order to test this. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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