aiaf Posted March 26, 2018 Share Posted March 26, 2018 Hello, Im trying to make a far away object , in this case a supernova.Want it to be pretty visible and not be able to travel to it. Cant use a skybox for this cause the unit (the blue thing) can spawn in different places around that supernova. My attempt below with a sprite looks really bad you can see is a quad (maybe because of lights also) , and when i move the camera i can see the sprite rotate. Other thing i want to try is with emitter or just really bright lights. but im worry about performance as that will be most time on screen. Any idea how i can make such thing look better ? Thanks Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
gamecreator Posted March 26, 2018 Share Posted March 26, 2018 For the rotation, have you tried a different viewmode for the sprite? Also, I can't tell it's a quad from the screenshot but maybe I'm missing something. Are you saying it looks flat when animated? If so, you'll want additional effects. Typically the best effects are a combination of them (and I've had particles slow things down too so you have to be smart about it). Quote Link to comment Share on other sites More sharing options...
aiaf Posted March 26, 2018 Author Share Posted March 26, 2018 View mode 0: Billboard, other thing doesnt make sense as camera is freemove in any direction. Hope for more hints, have no art skils .. Guess ill give it a try with particles Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
aiaf Posted March 26, 2018 Author Share Posted March 26, 2018 I tried with better texture. This is with the camera behind the sprite, as can be seen its not really transparent there is a red tint when over the blue model. Any idea ? any special step to make texture transparent Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
Josh Posted March 30, 2018 Share Posted March 30, 2018 It's very difficult to see what is happening. If you can post a scene we can look at it will be easier. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
aiaf Posted March 31, 2018 Author Share Posted March 31, 2018 Dont have a scene doing by code. I think i dont know how to create the material properly , i attached the material and tex. Would be nice if the engine would cater more to people with no art skills like me , some more custom effects with settings to tweak would be really good to be included in the engine. Or have some tutorials centralized about different effects with Leadwerks. I give up on the sprite here is below what i did with emitter and point light, looks great imo. anomaly3.mat anomaly3.mat.meta anomaly3.tex anomaly3.tex.meta Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
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