tipforeveryone Posted April 8, 2018 Share Posted April 8, 2018 ssr shader works fine with non skybox reflection, but skybox itself makes all material which has high specular level flicking, as my video below, it should be fixed Link to comment Share on other sites More sharing options...
Josh Posted February 28, 2019 Share Posted February 28, 2019 Works fine here. I changed the deferred normal buffer to use world space some time ago, and that may have stabilized things. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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