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Adding material and shader stops animations


fhl42
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when i import a new weapon and add a diffuse.shader and textures in the material editor and save this all the animations stop playing of the weapon or they play stupid in the model editor and ingame

when i remove the material in model editor of my weapon and add a fake empty material the animation are playing again in the model editor and ingame

and when i change rotation to of the weapon 90 degrees is ok but when i use -9.0 on the y axis the weapon  disappeare but when its -8.0 first the weapon is not there ingame but when i use left mouse to fire, the weapon appeare on screen ingame, this is both on steam leadwerks 4.5 and 4.6beta standard edition 

2018-04-10_11-03-25.jpg

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Animation requires an animation shader since the vertices are transformed on the GPU, so that is probably the problem.

My job is to make tools you love, with the features you want, and performance you can't live without.

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