GSFC_1 Posted April 19, 2018 Share Posted April 19, 2018 So, I have an interesting predicament. Maybe I am looking at this the wrong way, but is there a way to export keyframes from blender without using an armature? For instance, I have a plane that is animated going from a very small scale to a very large scale across 12 frames, which I am going to use an interface panel in the LEADWERKS Game engine. Unfortunately I am unable to do this without using an Armature and I feel i could better achieve this effect using simple keyframing. Do I have to use an armature to do this? Also, should I still be ising the Blender -> Leadwerks Game exporter? Or is it outdated and I should simply use the FBX exporter? Thanks guys. Quote Link to comment Share on other sites More sharing options...
tipforeveryone Posted April 20, 2018 Share Posted April 20, 2018 I think there is no way to import animation frame like that (I got this problem before) and export with armature is required, and I use blender's default fbx export with some settings of scale and everything works fine. Quote Link to comment Share on other sites More sharing options...
Josh Posted April 20, 2018 Share Posted April 20, 2018 We also don't do scale in animations because it's so rare. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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