Marcousik Posted April 23, 2018 Share Posted April 23, 2018 Hello ! What about os.time() ? I was able to use this for randomseed() and it compiled good, now comes an error... I tried os:time() but it did not succeed too thx for help/ideas ! Quote Link to comment Share on other sites More sharing options...
macklebee Posted April 23, 2018 Share Posted April 23, 2018 os.time works but it requires that lua sandbox be disabled. If you are trying to get a number to use with randomseed() and random(), try using Time:Millisecs() as it doesn't require lua sandbox to be disabled. On a side note: os.date seems to be more user friendly if anyone is trying to obtain time in hours/minutes/seconds... https://www.lua.org/pil/22.1.html window = Window:Create("CLOCK",0,0,500,500,Window.Titlebar+Window.Center) context = Context:Create(window) world = World:Create() camera = Camera:Create() light = DirectionalLight:Create() light:SetRotation(30,35,0) box1 = Model:Box() box1:SetPosition(0,0,1.5) box1:SetColor(1,0.5,0,1) while not window:KeyHit(Key.Escape) do if window:Closed() then return false end box1:Turn(0,Time:GetSpeed()*0.5,0) Time:Update() world:Update() world:Render() local temp = os.time() context:SetBlendMode(Blend.Alpha) context:DrawText(os.date("%I:%M:%S"),2,2) context:DrawText(temp,2,22) context:DrawText(os.date("%X", temp),2,42) context:SetBlendMode(Blend.Solid) context:Sync(true) end 1 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
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