cassius Posted May 2, 2018 Share Posted May 2, 2018 (edited) cisual studio complains about the following line but if I remove Leadweks:: it works fine. The line is from the camera create example.Anyone know why? Leadwerks::Window* window = Leadwerks::Window::Create(); Edited May 2, 2018 by cassius spelling Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted May 3, 2018 Share Posted May 3, 2018 It looks fine to me! In fact GCC needs the namespace in order to compile. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
cassius Posted May 3, 2018 Author Share Posted May 3, 2018 Window::Create("Wanderlath", 0, 0, 1680, 1050, Window::FullScreen); The above code is what works for me, but maybe my project is out of date. I am nervous about updating as my code was overwritten when I updated a while back. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
gamecreator Posted May 3, 2018 Share Posted May 3, 2018 47 minutes ago, cassius said: I am nervous about updating as my code was overwritten when I updated a while back. Leadwerks is pretty good about creating a backup copy when it overwrites something. But you can always just make a backup copy of the source folder yourself before you update if you want. Quote Link to comment Share on other sites More sharing options...
cassius Posted May 3, 2018 Author Share Posted May 3, 2018 Yeah. I have been doing that recently. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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