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Is there any example usage of Joint:Kinematic()


tipforeveryone
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I think the object picking up code in the FPS player script might use this. It's very simple. Just create the kinematic joint (it only accepts one entity) and then use SetTargetPosition and SetTargetRotation to orient the entity precisely using physics.
https://www.leadwerks.com/learn?page=API-Reference_Object_Joint_SetTargetPosition
https://www.leadwerks.com/learn?page=API-Reference_Object_Joint_SetTargetRotation

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