tipforeveryone Posted May 11, 2018 Share Posted May 11, 2018 I don't find any example, please give me some to understand how this Joint works thanks Quote Link to comment Share on other sites More sharing options...
Josh Posted May 11, 2018 Share Posted May 11, 2018 I think the object picking up code in the FPS player script might use this. It's very simple. Just create the kinematic joint (it only accepts one entity) and then use SetTargetPosition and SetTargetRotation to orient the entity precisely using physics. https://www.leadwerks.com/learn?page=API-Reference_Object_Joint_SetTargetPosition https://www.leadwerks.com/learn?page=API-Reference_Object_Joint_SetTargetRotation 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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