Yue Posted June 4, 2018 Share Posted June 4, 2018 very time I see an entry/upgrade in Leadwerks 5, I feel like I'm getting kicked in the nuts, I just want to get updates from the car and the character can skip version 4.6, but this is long overdue, maybe the other year it will happen. Quote Link to comment Share on other sites More sharing options...
Josh Posted June 5, 2018 Share Posted June 5, 2018 Updates to 4.x are coming. 2 1 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted June 8, 2018 Share Posted June 8, 2018 How many of these problems will be fixed? Character controller issue from 1 year ago: https://www.leadwerks.com/community/topic/16198-character-controller-bugsproblems-in-beta/ Material files invisible until you restart Leadwerks: https://www.leadwerks.com/community/topic/17034-material-files-dont-show/ Navmesh issue: https://www.leadwerks.com/community/topic/17103-infiniteviewrange-navmesh-issues/ Visual Studio Configuration Properties->Debugging->Working Directory incorrect for new projects New C++ projects don't compile (they should probably include a working program to start off from) Plus whatever other bugs were reported 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted June 8, 2018 Share Posted June 8, 2018 On 6/8/2018 at 8:09 AM, gamecreator said: How many of these problems will be fixed? Character controller issue from 1 year ago: https://www.leadwerks.com/community/topic/16198-character-controller-bugsproblems-in-beta/ Material files invisible until you restart Leadwerks: https://www.leadwerks.com/community/topic/17034-material-files-dont-show/ Navmesh issue: https://www.leadwerks.com/community/topic/17103-infiniteviewrange-navmesh-issues/ Visual Studio Configuration Properties->Debugging->Working Directory incorrect for new projects New C++ projects don't compile (they should probably include a working program to start off from) Plus whatever other bugs were reported Hopefully all. In fact, most of those need to be fixed in both code bases anyways. 3 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted June 8, 2018 Share Posted June 8, 2018 Well, color me a pessimist. I didn't expect that. Awesome! And thank you Josh. Quote Link to comment Share on other sites More sharing options...
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