tipforeveryone Posted June 10, 2018 Share Posted June 10, 2018 I use a material which has all 3 textures: diffuse, normal, specular then add ssr.shader to my camera As I expect, the reflection should follow specular map to reflect scene around my object, but it doesn't. When ssr was enabled, everything was reflected on that object's face. Adjust RGB value of Specular is the only one way to control how much reflection on that object But when it comes almost black (to reduce reflection) specular map becomes more useless Is there any way to really control ssr with specular map ? Quote Link to comment Share on other sites More sharing options...
GorzenDev Posted June 13, 2018 Share Posted June 13, 2018 have you tried? local specularIntensity = 1.0 entity:SetIntensity(specularIntensity, Color.Specular) this should allow you to control specular without having to change the rgb values. Quote Link to comment Share on other sites More sharing options...
tipforeveryone Posted June 13, 2018 Author Share Posted June 13, 2018 Nouse. they are still shiny like hell : )) Quote Link to comment Share on other sites More sharing options...
tipforeveryone Posted June 16, 2018 Author Share Posted June 16, 2018 Please @Josh can you make ssr depens on specular map ? Quote Link to comment Share on other sites More sharing options...
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