Yue Posted June 10, 2018 Share Posted June 10, 2018 I want to know how to center my player with the controller, as the character sinks to the ground and is not in the middle of the character controller. Quote Link to comment Share on other sites More sharing options...
macklebee Posted June 10, 2018 Share Posted June 10, 2018 Need more information. Are you saying that when your character's physics mode is changed to Character and you have the physics debug mode on, your character is halfway into the ground? Where is your player model's origin located? If its at the center instead of its feet, the base of the controller will be at the waist. Or are you saying that the character model is sinking into the ground while the controller stays above ground? Would be useful if you provided enough information to see exactly what you are doing wrong - example map, code, the character's physics property settings, or even the model itself (if its not proprietary)... 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Yue Posted June 10, 2018 Author Share Posted June 10, 2018 "Or are you saying that the character model is sinking into the ground while the controller stays above ground?" Yes, The model in Blender has this one on the surface, but when anchoring the model to the character's controller, the character is left with his waist sunk in the ground. Quote Link to comment Share on other sites More sharing options...
Solution AggrorJorn Posted June 10, 2018 Solution Share Posted June 10, 2018 Either adjust the pivot position in Blender or make the character model a child of the player and move it upwards. The physics controller remains on the parent. Quote Link to comment Share on other sites More sharing options...
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