Yue Posted June 23, 2018 Share Posted June 23, 2018 My concern is, as I activate a Bloom effect in my scene. I tell them that I add a shader to the scene and in the editor you see the effect, however when I run the application, it is not possible to visualize that effect. Any suggestions? Quote Link to comment Share on other sites More sharing options...
Josh Posted June 23, 2018 Share Posted June 23, 2018 It depends on how/when the camera is created. How and where do you do this? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Yue Posted June 23, 2018 Author Share Posted June 23, 2018 Here. Quote Link to comment Share on other sites More sharing options...
Josh Posted June 23, 2018 Share Posted June 23, 2018 That isn't creating a camera, that is adding a post-processing effect to the editor. Where does the camera come from? 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Yue Posted June 24, 2018 Author Solution Share Posted June 24, 2018 Ok, no problem. 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted June 24, 2018 Share Posted June 24, 2018 3 hours ago, Yue said: Ok, no problem. So it is working now? 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted June 24, 2018 Share Posted June 24, 2018 Good to know. But why would it be off by default? If you're adding post effects to your scene, wouldn't you want to see them? 2 Quote Link to comment Share on other sites More sharing options...
Yue Posted June 24, 2018 Author Share Posted June 24, 2018 That was a headbutt thinking about why it didn't work. You could see them in the editor, but nothing happened when they were running. I think there is an option to enable or disable scripted effects to use options in a setup menu. Quote Link to comment Share on other sites More sharing options...
Josh Posted June 24, 2018 Share Posted June 24, 2018 I personally hate the whole concept of a scene having post processing effects attached to it at all. This should in your game settings. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted June 25, 2018 Share Posted June 25, 2018 I agree that the user should ultimately decide on what shaders, if any, he wants to use. But I do like that the editor can visualize this for you so you don't have to keep changing lines in Visual Studio and recompile over and over until you get what you want. Quote Link to comment Share on other sites More sharing options...
Josh Posted June 25, 2018 Share Posted June 25, 2018 I agree, I will enable this by default. 1 1 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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