ScarPunk Posted July 13, 2018 Share Posted July 13, 2018 Hey today i am working on animation but nop ;( I made an animation on blender (without bones) of an zippo, in blender the animation works but when i import it into LeadWerks there is no animation! I read some topic about an i think the problem is bones. I tried to attach bones to my model (zippo) and import it into leadweks but my model disappear and there is no anim. Help me if you know how to fix that. Quote ART CODE SOUND Link to comment Share on other sites More sharing options...
Josh Posted July 13, 2018 Share Posted July 13, 2018 Make sure your material is using an animation shader: https://www.leadwerks.com/learn?page=Tutorials_Editor_Models-and-Animation 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
ScarPunk Posted July 13, 2018 Author Share Posted July 13, 2018 13 minutes ago, Josh said: Make sure your material is using an animation shader: https://www.leadwerks.com/learn?page=Tutorials_Editor_Models-and-Animation Thanks for your quick reply ? I made an other blender project with an anim but same problem the model doesn't appear in the model editor Quote ART CODE SOUND Link to comment Share on other sites More sharing options...
Josh Posted July 13, 2018 Share Posted July 13, 2018 Upload your model and material files here? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
ScarPunk Posted July 13, 2018 Author Share Posted July 13, 2018 1 minute ago, Josh said: Upload your model and material files here? Voila monster.fbx untitled.blend Quote ART CODE SOUND Link to comment Share on other sites More sharing options...
tipforeveryone Posted July 13, 2018 Share Posted July 13, 2018 You must use bones (and meshes parented to them as auto weight) to export animation. Export both mesh and its bones. Then applying shader which used for animation on materials of the mesh. 1 Quote Link to comment Share on other sites More sharing options...
ScarPunk Posted July 13, 2018 Author Share Posted July 13, 2018 5 minutes ago, tipforeveryone said: You must use bones (and meshes parented to them as auto weight) to export animation. Export both mesh and its bones. Then applying shader which used for animation on materials of the mesh. I already attached them but seem to not work Quote ART CODE SOUND Link to comment Share on other sites More sharing options...
ScarPunk Posted July 13, 2018 Author Share Posted July 13, 2018 1 hour ago, Josh said: Upload your model and material files here? 1 hour ago, tipforeveryone said: You must use bones (and meshes parented to them as auto weight) to export animation. Export both mesh and its bones. Then applying shader which used for animation on materials of the mesh. Nice i make it work a bit but i have new problems now Quote ART CODE SOUND Link to comment Share on other sites More sharing options...
ScarPunk Posted July 13, 2018 Author Share Posted July 13, 2018 I fix every thing thanks ! Josh tipforeveryone 2 Quote ART CODE SOUND Link to comment Share on other sites More sharing options...
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