Rocko Posted July 14, 2018 Share Posted July 14, 2018 Hello, when i use Environmet Proble and place on the map Light with "volume effect" and "Cast shadows" i get next result when this light is in the frame If i set "Cast Shadows" to "None" or i set "Volume effect" to 0.0, this bug disappears Link to comment Share on other sites More sharing options...
reepblue Posted July 15, 2018 Share Posted July 15, 2018 If I'm seeing this correctly, the volume effect isn't baked within the cubemap reflection. Keep in mind that the probes only do simple static reflections and minor stuff is ignored. Try Srceen space reflections if this is an issue. Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted February 26, 2019 Share Posted February 26, 2019 I don't understand exactly what I am looking for. Please upload an example I can test. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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