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What am I doing wrong?


Yue
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My car still can't climb slopes.  Any suggestions?

I have the following script assigned to each tire of the vehicle, I think from my logic it should work. But it doesn't work.

 

-- Script Spring.

Script.chassis = nil --entity "Chassis"
Script.llanta  = nil --entity "Llanta"



--Spring	
local suspension
-- motor
local motor


local vel = 0 
function Script:Start()
	
	--[[
	--Slider. 
	suspension = Joint:Slider(self.entity:GetPosition().x, self.entity:GetPosition().y, self.entity:GetPosition().z, 0, 1, 0, self.chassis, self.entity )  
	--suspension:EnableLimits()
	--suspension:SetLimits(-0.01,-0.05 )
	suspension:SetSpring(200)
	suspension:EnableMotor()
	suspension:SetTargetAngle(0)
	suspension:SetMotorSpeed(1)
    suspension:SetStrength(100)
	
	]]
	--Hinge. 
	motor = Joint:Hinge( self.llanta:GetPosition().x, self.llanta:GetPosition().y, self.llanta:GetPosition().z, 0, 0, 1, self.llanta, self.chassis ) 
	motor:DisableLimits()
	
	--self.llanta:SetFriction(10, 10 ) 
	motor:SetTargetAngle(0)
end



function Script:UpdateWorld()

 
	
   
	
	if window:KeyDown(Key.Up) then 
	
	motor:SetAngle( motor:GetAngle() + 100 )
		motor:EnableMotor()
	vel = vel + 10
	end 
	

	if window:KeyDown(Key.Space) then 
	motor:DisableMotor()
	vel = 0
	end
	
	
	if window:KeyDown(Key.Down) then 
	
	motor:SetAngle( motor:GetAngle() - 100 )
		motor:EnableMotor()
	vel = vel -10
	end
	

	motor:SetMotorSpeed( vel ) 
	
	
		

	
end

 

Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

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I have discovered something, the previous script is assigned to all the tires, I would expect it to work correctly, for example when I put self.pull:Hide(), the four wheels disappear, this seems to be fine, because the script is assigned to four elements that are the tires, however if I put

if window:KeyDown(Key.Up) then 
    
    engine:SetAngle( engine:GetAngle() - 100 )
        if vel <= 200 then
            vel = vel + 10
        end 
    end 
    
Only one tire gets the strength to move the vehicle, any suggestions please?

Translated with www.DeepL.com/Translator

Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

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  • Solution

When you know nothing and have to learn by brute force, trial and error, I don't like to copy other people's things, I like to try to understand things, and in a certain way when I can't learn something to decline and stop insisting. But this struggle, even though it goes on alone, today I have learned something new. 

Only one wheel moved because it had to declare the variable as Self.Wheel = Joint:Hinge.   In this case all the tires move with the same script and climb the slope without problems.  

Translated with www.DeepL.com/Translator

 

 

Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

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"When you know nothing and have to learn by brute force, trial and error, I don't like to copy other people's things, I like to try to understand things"

That's right but we (humans being) all learn(ed) from each other, so I studied here a lot what other people publicated to understand and then try my own. And I'm so happy  people shared things I would never have thought alone...

You can try alone from 0 but it will take loooooong time to understand.

Study the script that have been shared so you would see for example that each wheel needs a joint... And there is much more interesting things you CAN copy (well if you want) and then try to make it better/own things ?

PS I think Josh said SetSpring() works without MotorEnabled() ?

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I'm telling you that nothing is perfect, I've made some progress but I'm a long way from being a game, it's just a riddle to solve. 

The new problem is a mistake that happens when the vehicle falls from the top, the suspensions behave incorrectly. I welcome any suggestions. 



 

Script Wheel.lua

 

Script.rueda = nil --entity "Rueda"
Script.chassis = nil --entity "Chassis"




function Script:Start()
	
	
    self.posAmortiguador = self.entity:GetPosition()
	
	
	self.Amortiguador    = Joint:Slider(self.posAmortiguador.x, self.posAmortiguador.y, self.posAmortiguador.z, 0,1,0, self.entity, self.chassis)
	self.Amortiguador:SetSpring(200 )
	
	self.Amortiguador:EnableLimits()
	
	self.Amortiguador:SetLimits( 0, 0.01) 
	self.Amortiguador:EnableMotor()
	
	
	self.posMotor        = self.rueda:GetPosition()
	self.Motor           =  Joint:Hinge( self.posMotor.x, self.posMotor.y, self.posMotor.z, 0, 0, 1, self.rueda, self.entity ) 
	self.Motor:DisableLimits()
	
	self.rueda:SetPickMode( 0 )
	self.entity:SetPickMode( 0 ) 
	
	self.rueda:SetFriction(5, 5 ) 
	
end


local vel = 0
function Script:UpdateWorld()
	
	self.Motor:DisableMotor()
	if window:KeyDown(Key.W) then 
	
	  self.Motor:EnableMotor()
	  self.Motor:SetAngle( self.Motor:GetAngle() - 100 ) 
	
	  
		if vel <=500 then 
			vel = vel + 10 
	
		end 
	

	
	
	
	
	end 
	
	
	
  if window:KeyDown(Key.S) then 
	
	  self.Motor:EnableMotor()
	  self.Motor:SetAngle( self.Motor:GetAngle() + 100 ) 
	
	  
		if vel <=500 then 
			vel = vel + 10 
	
		end 
	

	
	
	
	
	end 


	self.Motor:SetMotorSpeed( vel ) 

	
end

 

  • Upvote 1

Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

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