Slimwaffle Posted July 26, 2018 Share Posted July 26, 2018 Hi. I just have a question about metallic textures and shaders. I have been using substance painter for texturing my models. And so far it has been working out amazing. But I have noticed when I try to import metallic textures into leadwerks there is no gloss. They just show a basic grey colour. I did a little research and discovered it might be to do with the shader of the material I generate. So what shader am I supposed to use? Because I tested all the default shaders and none work. Quote Link to comment Share on other sites More sharing options...
SpiderPig Posted July 26, 2018 Share Posted July 26, 2018 I've not created metal materials before but if not the "diffuse+normal+specular" shader it might be the "diffuse+normal+specular+env" shader, where texture5 is a cube map that the object will reflect, perhaps making it look more like metal. Quote Link to comment Share on other sites More sharing options...
Josh Posted July 26, 2018 Share Posted July 26, 2018 Environment probes with a high specular level will add a metallic reflection to your scene. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Slimwaffle Posted July 27, 2018 Author Share Posted July 27, 2018 Thanks heaps I will give that a try Quote Link to comment Share on other sites More sharing options...
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