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Porting Leadwerks Games


Phodex Games
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Hi,

I am actually asking myself this question for quiet a while, so I though why not ask it here :). I have no experience with porting games and am really just a frontend developer and have not much knowledge of the backend of the engine. So I once saw a video of Jorn on youtube where he was able to play a game on andoid, I wonder if this is also possible with the current version of Leadwerks. Also how difficult would it be, or how does it even work, to port a Leadwerks game to other platforms like linux, andriod or even xbox & playstation. I am especially interested in porting to mobile, but would like to know more about that topic. Thanks in advance :)

 

EDIT:

I found this: 

and this: 

The first is 8 years old so I don't know if its still actual, the second actually answers the question of porting to Linux.

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Basically any new platform requires Josh to do an engine port and build.

 

On our side:

For c++ just need to make sure you don't use any platform specific api.

Use standard c++ apis or third party libs that are supported on both platforms.

If you really need some windows/linux apis is you own business to create wrappers on both platform.

With lua you should be safe.

Unless you call some c code from lua, the above comments applies to this case.

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I made this with Leadwerks/UAK:

Structura Stacky Desktop Edition

Website:

Binary Station

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