Phodex Games Posted August 5, 2018 Share Posted August 5, 2018 Hi, I am actually asking myself this question for quiet a while, so I though why not ask it here :). I have no experience with porting games and am really just a frontend developer and have not much knowledge of the backend of the engine. So I once saw a video of Jorn on youtube where he was able to play a game on andoid, I wonder if this is also possible with the current version of Leadwerks. Also how difficult would it be, or how does it even work, to port a Leadwerks game to other platforms like linux, andriod or even xbox & playstation. I am especially interested in porting to mobile, but would like to know more about that topic. Thanks in advance EDIT: I found this: and this: The first is 8 years old so I don't know if its still actual, the second actually answers the question of porting to Linux. 1 Quote Link to comment Share on other sites More sharing options...
ScarPunk Posted August 5, 2018 Share Posted August 5, 2018 It's sad they removed mobile portability 1 Quote ART CODE SOUND Link to comment Share on other sites More sharing options...
Josh Posted August 5, 2018 Share Posted August 5, 2018 Linux will just work. Android is not supported. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
aiaf Posted August 6, 2018 Share Posted August 6, 2018 Basically any new platform requires Josh to do an engine port and build. On our side: For c++ just need to make sure you don't use any platform specific api. Use standard c++ apis or third party libs that are supported on both platforms. If you really need some windows/linux apis is you own business to create wrappers on both platform. With lua you should be safe. Unless you call some c code from lua, the above comments applies to this case. 1 Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
Phodex Games Posted August 6, 2018 Author Share Posted August 6, 2018 @aiaf Thanks for the answer. So is there no way to port a leadwerks game without working on the engine and having the source code of it? Because, in case you have the money, there are companys out there doing ports for games, would that work or do you really need the source code? Quote Link to comment Share on other sites More sharing options...
aiaf Posted August 6, 2018 Share Posted August 6, 2018 You need the source code. I think we missing some platforms due to licensing or technical reasons like old opengl supported or no opengl (xbox). And Josh is pretty busy with turbo. Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
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