Birnsen Posted November 29, 2009 Share Posted November 29, 2009 hello erveryone i have found a nice programm with that you can make good looking trees. here is a pic from palms i have made with this programm(i have made it really fast so they dont look so good) you can get it here tree[d] Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted November 29, 2009 Share Posted November 29, 2009 Yes I have had this app a while now and it is a good source for trees, they do need some work to get right for use in LE but UU3D takes care of most of the things needed. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted November 29, 2009 Share Posted November 29, 2009 yes... from the wizards who brought us Gile... question... those trees... do the branches move in LW just like they do in the Tree[d] editor... --Mike Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted November 29, 2009 Share Posted November 29, 2009 yes... from the wizards who brought us Gile... question... those trees... do the branches move in LW just like they do in the Tree[d] editor... --Mike As far as I know .. no. Just set the sway shader on the leaf material. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Birnsen Posted November 29, 2009 Author Share Posted November 29, 2009 yes... from the wizards who brought us Gile... question... those trees... do the branches move in LW just like they do in the Tree[d] editor... --Mike the animation will be exported too. but i didnt try it in the le editor yet. Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted November 29, 2009 Share Posted November 29, 2009 Actually I think it does export the anim to .x but it was B3D format that it did not.. been a while since I used it Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Birnsen Posted November 29, 2009 Author Share Posted November 29, 2009 Actually I think it does export the anim to .x but it was B3D format that it did not.. been a while since I used it yap you are right Quote Link to comment Share on other sites More sharing options...
Michael Betke Posted November 29, 2009 Share Posted November 29, 2009 I really like treed but had some troubles. 1. Didn't know about .x and .b3d format....google had some problems finding help too. 2. Found a .b3d maxscript but it's importing toally messed up into max2010. So I would like to give it a try again but have not a good point where to start and solve my issues. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Marleys Ghost Posted November 29, 2009 Share Posted November 29, 2009 I really like treed but had some troubles. 1. Didn't know about .x and .b3d format....google had some problems finding help too. 2. Found a .b3d maxscript but it's importing toally messed up into max2010. So I would like to give it a try again but have not a good point where to start and solve my issues. I simply did all the required work on them in UU3D, I don't have max, but I thought it could import .x? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Richard Simpson Posted November 29, 2009 Share Posted November 29, 2009 Yeah this app is great. But I doubt I will use it now. We have some very good tree models in the download section thanks to Micheal Betke. Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
Josh Posted November 29, 2009 Share Posted November 29, 2009 How many triangles are those trees? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marleys Ghost Posted November 29, 2009 Share Posted November 29, 2009 How many triangles are those trees? Well the default palm tree says 1287 tris: Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Josh Posted November 30, 2009 Share Posted November 30, 2009 The triangle counts in that program seem astronomical. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marleys Ghost Posted November 30, 2009 Share Posted November 30, 2009 The triangle counts in that program seem astronomical. Yes I agree, although the palm default was actually lower than the 1900'ish tris for the palm in previous versions of the SDK. You can drop the tris down for the other "styles" but they still seemed high. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Michael Betke Posted November 30, 2009 Share Posted November 30, 2009 Yes they are quite heavy on triscount. But if you have a nice eye-candy spot in your level (like a clearing in a forest or such) it's likely you need some good looking unique trees. I think this app can support an artist. Some manual poly-reduction could done in a 3d app too. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
omid3098 Posted November 30, 2009 Share Posted November 30, 2009 agreed with Pure³D.. use its lowest poly count (just remove leafs and add cross horiz. and vert. geomerty) and also there is many ways to decrease triangle counts. it would be very useful for those people who they can not create good trees (like me ) Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
Jordan Posted December 1, 2009 Share Posted December 1, 2009 http://leadwerks.com/forum/viewtopic.php?p=31122#p31122 1 1 Quote Link to comment Share on other sites More sharing options...
flachdrache Posted December 1, 2009 Share Posted December 1, 2009 I used the older version for some time and the results are needed some good amount of "cleaning up" afterwards. I like to build my trees from scratch tbh. because of the more control in vertex count. Still using tree[d] for extracting the textured plain X since these are a pain to do by hand. There are quit some tricky parts for normalmapped trees, so my workflow goes as : build the tree trunk in silo/zbrush and UV texture those. build the "leafcloud" OR "leafcross" with tree[d]. mix, scale, convert etc. with leafcloud i mean this : a leafcross looks like this : The leafcloud gets Uv textured onto a spiderweb or umbrella like mesh. With using leafclouds i can extend the model assets because they are not part of the trunk model (added independent within sandbox) and of thus i got the naked winter tree with a "summer" leafsets. for the trunk i extract the plain ubersmooth normalmap from subdivided mesh and "convert" the "barktexture" into a bumpmap -> mixing those with ORB (OpenRenderBump) since it holds the least amount of hassle. I also once deformed the highpoly trunk ( in zbrush ) with the bumpmap but it wasnt worth the more work imo. hth, JT Quote AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3 zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5 Xxploration FPS in progress ... Link to comment Share on other sites More sharing options...
cocopino Posted December 2, 2009 Share Posted December 2, 2009 You can create low poly trees in tree[d] by setting the leaf count to 0 and the branches to cross geometry. But it will always produce trees looking like some sticks glued together IMO. The trunk bothers me especially, it's impossible to create a trunk even remotely round. Quote desktop: Quad core Q6600 + 4GB + ATI HD4890 + XP laptop: Dual core T6400 + 4 GB + NVidia 9600M GT + Vista 32 Link to comment Share on other sites More sharing options...
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