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mixing animation and physics


cassius
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I am not sure what category this question comes under but is it possible to have an animated character run across a scene and knock over an object such as a oildrum or crate etc?

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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I am not sure what category this question comes under but is it possible to have an animated character run across a scene and knock over an object such as a oildrum or crate etc?

 

You should be able to fine. You may need to play with values like mass. Use setbodymass fcor example.

Windows XP

Dual Core 2.66

Dual GeForce 7900 GTS in SLI (Yes, I know they are old.)

Blitzmax with BlIDE

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