tipforeveryone Posted August 12, 2018 Share Posted August 12, 2018 sometimes I need to put pivot into some small object models but their icons are too big, is it posible to make these icons (camera, pivot, particles etc) keep their size at the same while zoom in and zoom out in editor ? Look at this mess I have Quote Link to comment Share on other sites More sharing options...
Yue Posted August 15, 2018 Share Posted August 15, 2018 On 8/12/2018 at 6:29 PM, tipforeveryone said: sometimes I need to put pivot into some small object models but their icons are too big, is it posible to make these icons (camera, pivot, particles etc) keep their size at the same while zoom in and zoom out in editor ? Look at this mess I have That implies that your objects are very small, the solution is to create larger objects. Quote Link to comment Share on other sites More sharing options...
Monkey Frog Studio Posted August 15, 2018 Share Posted August 15, 2018 Actually, it looks like you are working at too small of a scale, especially with the icons looking that big. If you look to the bottom bar in the Leadwerks editor, you will see the grid size. It will say something like Grid Size: 32cm (just about a foot), Grid Size: 128cm, etc. So, in a sense your grid space represents a real-world size. Whenever I am working in the editor, the icons I see for lights, etc., are actually pretty small. And I am rarely ever zoomed in that close to the grid. 1 Quote Creating professional 2D and 3D content is my passion! Monkey Frog Studio Link to comment Share on other sites More sharing options...
Marcousik Posted August 20, 2018 Share Posted August 20, 2018 I have the same problem as tipforeveryone as I'm working on very small scaled worlds. One solution is to scale your model bigger just for the time you are working (adding pivots etc..) / set the entities you need as children / scale the model back in the little size will save the proportions. Quote Link to comment Share on other sites More sharing options...
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