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Glass material??


Yue
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3 hours ago, SpiderPig said:

What Josh says here is that the deferred renderer can't do transparency like that.  We can only discard one pixel at a time to get 100% transparency.

hmmm...

but in any case, try this:

and for some reason, Josh has managed to break all the attachments at some point so here is the shader from that post:

diffuse+normal+specular+cubemap.zip

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Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

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macklebee's channel

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Two things that I can see: 1) you are using the wrong blendmode and 2) not the textures I mentioned in the link. Also for the 100th time, if you do not post your files for us to try, we can only guess at what else you are doing wrong. Help us to help you.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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