Yue Posted August 18, 2018 Share Posted August 18, 2018 I need to draw the face of the character on the screen, although in corel draw I set a mask for the image, in leadwerks you see the whole image, some suggestio Quote Link to comment Share on other sites More sharing options...
Solution macklebee Posted August 18, 2018 Solution Share Posted August 18, 2018 DXT1 compression does not store alpha. DXT3 will show alpha - but its all or nothing. DXT5 will show alpha in a full gradient from 0 to 1. Uncompressed texture will also show the alpha and is best for a GUI image. Read the documentation on compression as this information is available: https://www.leadwerks.com/learn?page=Tutorials_Editor_Textures 2 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Yue Posted August 18, 2018 Author Share Posted August 18, 2018 4 minutes ago, macklebee said: DXT1 compression does not store alpha. DXT3 will show alpha - but its all or nothing. DXT5 will show alpha in a full gradient from 0 to 1. Uncompressed texture will also show the alpha and is best for a GUI image. Read the documentation on compression as this information is available: https://www.leadwerks.com/learn?page=Tutorials_Editor_Textures Well, I've already got transparency in the editor, but it doesn't come out in the game with transparency. Edit: Script: function Script:PostRender(context) context:DrawImage(self.imgHudPlayer,context:GetWidth()-200, context:GetHeight()-200,200,200) end Quote Link to comment Share on other sites More sharing options...
macklebee Posted August 18, 2018 Share Posted August 18, 2018 function Script:PostRender(context) context:SetBlendMode(Blend.Alpha) context:DrawImage(self.imgHudPlayer,context:GetWidth()-200, context:GetHeight()-200,200,200) context:SetBlendMode(Blend.Solid) end 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
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