Slimwaffle Posted August 19, 2018 Share Posted August 19, 2018 So I have noticed that when I publish my project as standalone it puts everything into a zip folder with all of my scripts, code and assets available to the user. When playing other games everything is encrypted into .bin files and what not. I want to release this game on steam and then later on, on xbox one. How do I go about encrypting the files? Or is this something steam does after I upload it? Quote Link to comment Share on other sites More sharing options...
SpiderPig Posted August 20, 2018 Share Posted August 20, 2018 If you publish through the editor the zip file is allready encrypted with a non disclosed password. Only your game can access those files diring the load process. 1 Quote Link to comment Share on other sites More sharing options...
Slimwaffle Posted August 20, 2018 Author Share Posted August 20, 2018 ok cause when I open the zip without using the game it lets me straight in. Is it like a only my pc can do it thing? Quote Link to comment Share on other sites More sharing options...
gamecreator Posted August 20, 2018 Share Posted August 20, 2018 It lets me open the zip file and see the file names but the files can't be extracted without the password (Windows 7). Are you able to extract the files? 1 Quote Link to comment Share on other sites More sharing options...
macklebee Posted August 20, 2018 Share Posted August 20, 2018 8 minutes ago, slimwaffle said: ok cause when I open the zip without using the game it lets me straight in. Is it like a only my pc can do it thing? Yes, you can open the zip but can you actually access any of the files? Try it. If it works like everyone else's zip file, it will ask for a password. EDIT -- gamecreator beat me to it. 1 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Slimwaffle Posted August 21, 2018 Author Share Posted August 21, 2018 ohh thank you soo much. Yeah I can see everything but can't open or extract it without the password. Quote Link to comment Share on other sites More sharing options...
Phodex Games Posted August 26, 2018 Share Posted August 26, 2018 I don't think exporting a game to xbox one is possible with the Leadwerks Game Engine. Quote Link to comment Share on other sites More sharing options...
macklebee Posted August 26, 2018 Share Posted August 26, 2018 weird. yes no one is going to do a direct export to xbox with LE. This would require your code to be engine independent and that all your assets are of a common format and not just LE formats. Even then the licensing and the game developer kit itself has always been restrictive. Great that you have these dreams, but you should probably focus on just getting something first that works on a pc before worrying about publishing. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Slimwaffle Posted August 26, 2018 Author Share Posted August 26, 2018 damn thats a shame. I would really have loved to be able to port the current project Quote Link to comment Share on other sites More sharing options...
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