Josh Posted September 8, 2018 Share Posted September 8, 2018 Join me on Saturday, September 15, at 9:00 AM Pacific Standard Time on Google Hangout. You can chat live with me about our work with NASA, the development of Leadwerks Game Engine, and other Leadwerks news. A link to join will be posted here when the Hangout starts. LINK: https://hangouts.google.com/call/FR8kH0nwvvVV3F1sB87AAAEE 3 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Yue Posted September 8, 2018 Share Posted September 8, 2018 What time is it in Colombia? Quote Link to comment Share on other sites More sharing options...
SpiderPig Posted September 8, 2018 Share Posted September 8, 2018 Should be about 11 AM for you. http://www.timebie.com/timezone/pacificcolombia.php 1 Quote Link to comment Share on other sites More sharing options...
Slimwaffle Posted September 15, 2018 Share Posted September 15, 2018 I will try to make it if I can but its at like 2am for me. In case I don't the things I wanted to ask about or bring up; Can we publish the games as a 64bit game and not a 32 bit? If not can you add it please. The number one thing I would like to see is a brush like the vegetation brush that allows the placement of prefabs with scripts attached. Also it could just be my game and code but; If I try to interect with anything below the level of my terrain my game crashes. Again could just be me but I get random collision errors often enemies collide with the terrain somehow and vanish sometimes causing a crash. Entity count; I have noticed I can have unlimited number without a hit to FPS. But the second I attach scripts FPS takes a hit. I would like to see some kind of system that when using the view range the game ignores entities that can't be seen. Sorry if this is the wrong place to put this. And by the way I am loving Leadwerks. This engine is amazing. I just found out today a guy was able to play my game on a pc with no dedicated GPU and the cpu handling it. 2 Quote Link to comment Share on other sites More sharing options...
martyj Posted September 15, 2018 Share Posted September 15, 2018 Unfortunately I will have to miss this one. My cat dragged a baby bat into our house this morning so I need to take it to the wildlife rehabilitation center. 1 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted September 15, 2018 Author Share Posted September 15, 2018 Link is posted above. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Yue Posted September 15, 2018 Share Posted September 15, 2018 Finish. Quote Link to comment Share on other sites More sharing options...
Josh Posted September 15, 2018 Author Share Posted September 15, 2018 Thanks all for coming. It was fun. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Yue Posted September 15, 2018 Share Posted September 15, 2018 One question that remains unanswered is whether there will be an editor for weather, rain, storms, clouds, sun, moon, ocean, etc. Quote Link to comment Share on other sites More sharing options...
Josh Posted September 15, 2018 Author Share Posted September 15, 2018 Just now, Yue said: One question that remains unanswered is whether there will be an editor for weather, rain, storms, clouds, sun, moon, ocean, etc. I would like to, yes, and it is definitely inline with the direction I am going in. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted September 15, 2018 Share Posted September 15, 2018 As is typically asked, is there any chance of a summary, especially of any LE4 or Turbo release estimates? I'm sure Turbo is still a "when it's ready" release but can't hurt to ask. 3 Quote Link to comment Share on other sites More sharing options...
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