brndx Posted September 10, 2018 Share Posted September 10, 2018 I'm aware the files will be needed in order to reproduce the problem but since they are quite large (~5GB) I wanted to first see if anyone else has come across crashes like this: Unhandled Exception at 0x00401DB1 : Fatal program exit requested I've attempted to debug the problem myself but as you'd expect with such little information it has been quite difficult. These crashes generally occur after about 10 - 15 minutes of play time either at the start or middle of a map. Quote Link to comment Share on other sites More sharing options...
SpiderPig Posted September 12, 2018 Share Posted September 12, 2018 Are you using lua or c++? I had issues with memory usage exceeding 2gb in c++, they were hard to track and seemed random, but I'm not sure how LUA handles it. Quote Link to comment Share on other sites More sharing options...
brndx Posted September 12, 2018 Author Share Posted September 12, 2018 Lua. I'm also compiling it with the large address aware linker option. Strangely enough on a Liquidsky PC with 6GB of ram the game uses less ram and doesn't crash at all. When releasing the map the ram usage drops to 210mb consistently while on my laptop with 8GB ram the usage will first drop to 290mb and rise to about 700mb before plateauing. So when it gets to 700mb once it loads the map the ram usage is 1.2GB. On the Liquidsky PC the ram usage never exceeds 550mb. Quote Link to comment Share on other sites More sharing options...
Josh Posted September 13, 2018 Share Posted September 13, 2018 This probably caused by some kind of invalid pointer. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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