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Publishing to steam


Slimwaffle
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For C, you can enable a console which prints out useful information, like when things load (and fail to load).  Does Lua have an equivalent?
The only other thing I was thinking of earlier was that your project might not include the steam_appid.txt with the proper app ID.  But I don't know if that would crash your game if you're not using the Steam SDK.

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So I updated the build to install redistributables wasn't sure which ones so I selected all.

On a friends PC he can get into the main menu and everything works. As soon as he selects new game which loads the map it crashes.

For my two computers. One I built the game on runs fine downloaded through steam. Pc number 2 (intel gpu) crashes before reaching the splashscreen.

I'm not sure how to add console prints. But it has steamworks initialised. And comes packaged with a steam_api.dll.

 

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Well I must be using the right redistributable. I made steam install all the common ones. And the game actually opens for him. The problem is the game crashing when the call to load map is made. My game creates an empty map only containing the player and then add the rest after the map is loaded.

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I've tested it on my main PC that I use Leadwerks on and no issues.  I'll try my other PC tomorrow too.

On the your PC that its not running on, you can run the EXE via a BAT with this code.  It'll print out the log to log.txt so if its crashing on map load it may show up something.

Waffles.exe > log.txt

I also noticed steam was installing PhysX?  it was only on for a second so maybe it didn't... does Leadwerks need that?  I didn't think it did but I might be wrong...

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OMG your an absolute legend mate. Yeah I selected all possible redistributables just to cover my basis. Now I know it works I will adjust it to just theones it needs when I figure out which ones they are.

Again thanks heaps mate.

Out of curiosity what size GPU cpu and how much ram did you use? Is the framerate ok?

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