CangoJoe Posted September 18, 2018 Share Posted September 18, 2018 Heyas, Should Script:Collision be able to detect if something has spawned inside of a defined trigger area? I'm using a rectangular CSG with CollisionType:Trigger to define an a trigger area. I want to detect when another CSG (Collisiontype: Prop) spawns inside the trigger area but seems to fail in that regard. Does the spawning CSG need speed (momentum) to be detected? Thanks in advance! Quote Link to comment Share on other sites More sharing options...
reepblue Posted September 18, 2018 Share Posted September 18, 2018 Try waking it up with entity:AddForce(0,0,0). The physics must be awake to call the collision function. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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