Rick Posted October 10, 2018 Share Posted October 10, 2018 This will be a topic for whoever will be doing the 2D art for the intro screens/main menu. I'll be doing the coding for that and I figured having a to do topic on this will help us coordinate this. The library I'm using allows tweening things with different easing so we can get fairly fancy with this with relative ease. The library works best with 2D images and it's resolution independent in sizing (it'll scale) and positioning. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted October 10, 2018 Share Posted October 10, 2018 Here's a first version. I believe this is the 4th community project. And I could not, for the life of me, find a working logo link so I could send you a transparent PNG. Do you want graphical menu buttons like Start, Options, Quit? If so, which ones? Or are you doing text for that? Quote Link to comment Share on other sites More sharing options...
aiaf Posted October 10, 2018 Share Posted October 10, 2018 I wouldn't include the number. And image with alpha channel would be great. Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
Rick Posted October 10, 2018 Author Share Posted October 10, 2018 Yeah, add those menu button images too. We can see if that works better than plain LE text Quote Link to comment Share on other sites More sharing options...
Rick Posted October 10, 2018 Author Share Posted October 10, 2018 I'm going to make this process a MainMenu map in itself. When the game is ready for go live we can just make that the default map that starts, but when testing gameplay keep the default map one of the level maps. 1 Quote Link to comment Share on other sites More sharing options...
aiaf Posted October 10, 2018 Share Posted October 10, 2018 Good, we could even decide to keep the MainMenu map in the live version with a special animation map for Intro. Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
Rick Posted October 10, 2018 Author Share Posted October 10, 2018 My plan is to have this part of it finished by the end of the weekend. Have some things going on but game if you could get the "Powered By Leadwerks" logo, and some New Game, Exit, Options, etc buttons in the next couple days that would help. Thanks! Quote Link to comment Share on other sites More sharing options...
gamecreator Posted October 10, 2018 Share Posted October 10, 2018 You got it. So, to be clear, you want a separate "Powered by Leadwerks" screen and then the title/menu screen that says "forth" / community project? Or all together? Also, what are we doing in options? Are we going deep with music and sound volume controls, resolution settings? If so, maybe plain text is the way to go. I can find a nicer free font than Arial. Quote Link to comment Share on other sites More sharing options...
Rick Posted October 10, 2018 Author Share Posted October 10, 2018 Separate. I'll fade between them. For now we'll disable the options button I think. Just have it as a placeholder. Yes, please find a cool font and I'll use that with the plain text options. Quote Link to comment Share on other sites More sharing options...
aiaf Posted October 10, 2018 Share Posted October 10, 2018 I added code to save configurations to file, in fact any table.I will commit it. 2 functions SaveGameConfig(), LoadGameConfig() For options will be for example: gconfig["sound"] = 0 SaveGameConfig() Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
gamecreator Posted October 10, 2018 Share Posted October 10, 2018 Awesome! I imagine this can be made to work with save/load files as well, if our game gets big enough to warrant one. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted October 12, 2018 Share Posted October 12, 2018 Let's keep it simple for now. Here's a mockup based on the stuff I'm gonna upload tonight. We will likely change name and maybe get a graphical background later in development. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted October 12, 2018 Share Posted October 12, 2018 Logo, title screen and font (from here) are uploaded/committed. I'll get started on rigging and animating the 3D character unless something else is needed first. Quote Link to comment Share on other sites More sharing options...
aiaf Posted October 12, 2018 Share Posted October 12, 2018 This is good , bright colored logo later. Next steps rig animate wizard so we can make the first proof of concept map. Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
Rick Posted October 12, 2018 Author Share Posted October 12, 2018 Sounds good. I'll work on this today. Quote Link to comment Share on other sites More sharing options...
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