aiaf Posted October 14, 2018 Share Posted October 14, 2018 How we advance from island to island Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
Slastraf Posted October 14, 2018 Share Posted October 14, 2018 first and last interwire Imo. And also the second one Quote Link to comment Share on other sites More sharing options...
gamecreator Posted October 14, 2018 Share Posted October 14, 2018 Depends on how many levels/islands we end up creating. I don't think a hub makes sense for just 3 or 4 levels but it's good for 10+ or so. Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted October 14, 2018 Share Posted October 14, 2018 I think we need to keep the number of levels low. Better to have 4 or 5 great islands than 20 boring ones. A straight progression from 1 - 2 - 3 -4. Keep it simply make it great. Quote Link to comment Share on other sites More sharing options...
Rick Posted October 15, 2018 Share Posted October 15, 2018 Populating big islands is tough and if it's not populated then it'll be a walking simulator. For dev reasons it might be best to have smaller islands so multiple people can work on some maps since only 1 person can work on an LE map at a time. Quote Link to comment Share on other sites More sharing options...
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