aiaf Posted October 16, 2018 Share Posted October 16, 2018 Let us do release 0.1 soon 1 week max 2 weeks from now. The first island ( island Principium map). Fill in island with some models to look good. Third person camera (if Slas has the time to do it), we could include only the first person camera in this release. Menus (not mandatory). Scope is light , no gameplay , just to have something stable to build on. 2 1 Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
Rick Posted October 16, 2018 Share Posted October 16, 2018 I agree. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted October 16, 2018 Share Posted October 16, 2018 I'm working on the animated wizard model and the island model. Quote Link to comment Share on other sites More sharing options...
mdgunn Posted October 16, 2018 Share Posted October 16, 2018 How you going to do the island? Going to just go CSG for now? Quote Link to comment Share on other sites More sharing options...
mdgunn Posted October 16, 2018 Share Posted October 16, 2018 I will do some props I think. I guess we are still going low poly. Some of my models were low poly but not 'low poly' style so I think I'll try head back more into low poly style. I have put a palette texture that could be used for low poly models in the simple material folder. If we all used this where possible then we could switch the entire palette of all related objects very quickly and easily and also I think it would reduce draw calls and texture memory usage. I still had some ideas for island creation and texturing I might try out. If you GameCreator are trying to make a playable island then I will not try to worry if it is playable but more focus on if we can generate quickly and mostly automatically with minimal hand-crafting. Here's the low poly palette in use in Blender. Quote Link to comment Share on other sites More sharing options...
mdgunn Posted October 16, 2018 Share Posted October 16, 2018 If we're going with wizard then I hope he captures something like the essence of this.... and really as little as possible of the essence of this.... Still I'm sure anything will be cool. 2 Quote Link to comment Share on other sites More sharing options...
gamecreator Posted October 16, 2018 Share Posted October 16, 2018 1 hour ago, mdgunn said: How you going to do the island? Going to just go CSG for now? I'd like to do everything in Max since I'm comfortable with its tools. Or possibly the land there and placing vegetation in the editor. Quote Link to comment Share on other sites More sharing options...
aiaf Posted October 17, 2018 Author Share Posted October 17, 2018 I liked mdgunns work with the test islands maybe to be similar to that. By the way, make sure island is low poly , map should be fast to load , we dont want 1 minute loading time. 1 Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
Slastraf Posted October 17, 2018 Share Posted October 17, 2018 I kinda want a female crisp-fast moving character because a male wizard is featured in millions of games and it is more boring to look at. Or something that makes the wizard very different from other mages. 1 Quote Link to comment Share on other sites More sharing options...
gamecreator Posted October 17, 2018 Share Posted October 17, 2018 I think some of us are on the same page on that, trying to avoid common medieval fantasy molds. Is everyone else ok with the wizard possibly being female or otherwise stylized? Quote Link to comment Share on other sites More sharing options...
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