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Release 0.1disscusion


aiaf
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Let us do release 0.1 soon 1 week max 2 weeks from now.

 

The first island ( island Principium map).

Fill in island with some models to look good.

Third person camera (if Slas has the time to do it), we could include only the first person camera in this release.

Menus (not mandatory).

 

Scope is light , no gameplay , just to have something stable to build on.

 

 

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I made this with Leadwerks/UAK:

Structura Stacky Desktop Edition

Website:

Binary Station

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I will do some props I think. I guess we are still going low poly.  Some of my models were low poly but not 'low poly' style so I think I'll try head back more into low poly style.

I have put a palette texture that could be used for low poly models in the simple material folder.  If we all used this where possible then we could switch the entire palette of all related objects very quickly and easily and also I think it would reduce draw calls and texture memory usage. 

I still had some ideas for island creation and texturing I might try out. If you GameCreator are trying to make a playable island then I will not try to worry if it is playable but more focus on if we can generate quickly and mostly automatically with minimal hand-crafting.  

Here's the low poly palette in use in Blender.

low_poly_pallette.thumb.png.0b1d2dbb4e3cddc7df6459ca776de078.png

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