Josh Posted April 18, 2010 Share Posted April 18, 2010 File Name: GMF Optimizer File Submitter: Josh File Submitted: 18 Apr 2010 File Updated: 05 Sep 2011 File Category: Tools This utility loads a GMF file, collapses it into an optimized mesh with the fewest number of surfaces possible, and precalculates Newton raycast data. Version 2.32 will be able to load Newton raycast data straight from a GMF file. This will eliminate the pause that occurs the first time a raycast is performed on a mesh. To process a GMF file, drag it into the executable. To process a directory of files, place the executable in the folder and run it with no command line parameters. You don't have to worry about missing material files, because the program just processes the raw data, and no construction of the actual 3D objects is performed. Click here to download this file Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Pancakes Posted April 19, 2010 Share Posted April 19, 2010 if I had a top hat, I'd tip it to you sir Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
flachdrache Posted April 19, 2010 Share Posted April 19, 2010 Excellent - does fix some of my more messy models right away. Quote AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3 zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5 Xxploration FPS in progress ... Link to comment Share on other sites More sharing options...
ArBuZ Posted April 19, 2010 Share Posted April 19, 2010 Do we need to process all models that we create with this tool? If so Ill add option for my exporter Quote Q6600@2.4GHz - 9600GT - 4GB DDR2@800MHz - Windows7 x64 3ds max / photoshop CS3 / C++ http://www.arbuznikov.com Link to comment Share on other sites More sharing options...
Josh Posted April 19, 2010 Author Share Posted April 19, 2010 You don't have to, but you can. In the future, this will be a silent part of the importation process in the editor. I'll add some more options and control, and you can integrate it into your exporter, if you like. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marleys Ghost Posted April 19, 2010 Share Posted April 19, 2010 Does this work for both animated and static meshes? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Josh Posted April 19, 2010 Author Share Posted April 19, 2010 Not sure what you mean by "work". It will collapse animated meshes, and then they won't be animated anymore. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marleys Ghost Posted April 19, 2010 Share Posted April 19, 2010 Not sure what you mean by "work". It will collapse animated meshes, and then they won't be animated anymore. sorry I meant for the precalculation Newton raycast data. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Josh Posted April 20, 2010 Author Share Posted April 20, 2010 Not at the moment, but I will add more control with command line switches. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marleys Ghost Posted April 20, 2010 Share Posted April 20, 2010 Not at the moment, but I will add more control with command line switches. ok thanks Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
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