Dealman Posted April 18, 2010 Share Posted April 18, 2010 Hiya, I tried to download the GMF Exporter for 3ds Max but it said I didn't have permission to download it... Got the following Error Code; [#10852] You do not have permission to download this file Is this tool for some users only...? 1 Quote Currently learning the basics of the Leadwerks Editor. Link to comment Share on other sites More sharing options...
Canardia Posted April 18, 2010 Share Posted April 18, 2010 You need to buy the engine and then apply for full membership to the Leadwerks site, after which you will get access to hundreds of free assets (code, tutorials, sounds, music, tools, friends, models, textures, etc...). Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Dealman Posted April 18, 2010 Author Share Posted April 18, 2010 You need to buy the engine and then apply for full membership to the Werkspace site, after which you will get access to hundreds of free assets (code, tutorials, sounds, music, tools, friends, models, textures, etc...). So basically, I can't import my own Models into the Leadwerks Editor before I buy it? Ouch... Quote Currently learning the basics of the Leadwerks Editor. Link to comment Share on other sites More sharing options...
Canardia Posted April 18, 2010 Share Posted April 18, 2010 You can, but it's a longer pipeline. You will need to load the model in UU3D (FBX is the best option from 3DSMax and Maya), and save the model as gmf. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
AggrorJorn Posted April 18, 2010 Share Posted April 18, 2010 Lumooja is right. The plugin for 3ds Max will not only fasten up the art pipeline but prevents a lot mistakes from being made. However, the engine comes with a lot of converters, that can convert your model to gmf. Quote Link to comment Share on other sites More sharing options...
Dealman Posted April 18, 2010 Author Share Posted April 18, 2010 You can, but it's a longer pipeline. You will need to load the model in UU3D (FBX is the best option from 3DSMax and Maya), and save the model as gmf. Okay, thanks for the information. I will definetly try it out! Edit: Lumooja is right. The plugin for 3ds Max will not only fasten up the art pipeline but prevents a lot mistakes from being made. However, the engine comes with a lot of converters, that can convert your model to gmf. How do I get access/Where do I find these Converters you're talking about? Edit2: I downloaded the Help Documentation and it's 106 Pages full of great information! Including the Converting Process. Quote Currently learning the basics of the Leadwerks Editor. Link to comment Share on other sites More sharing options...
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