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GMF Exporter for 3ds Max


Dealman
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You need to buy the engine and then apply for full membership to the Leadwerks site, after which you will get access to hundreds of free assets (code, tutorials, sounds, music, tools, friends, models, textures, etc...).

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You need to buy the engine and then apply for full membership to the Werkspace site, after which you will get access to hundreds of free assets (code, tutorials, sounds, music, tools, friends, models, textures, etc...).

 

So basically, I can't import my own Models into the Leadwerks Editor before I buy it? Ouch...

Currently learning the basics of the Leadwerks Editor.

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You can, but it's a longer pipeline. You will need to load the model in UU3D (FBX is the best option from 3DSMax and Maya), and save the model as gmf.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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You can, but it's a longer pipeline. You will need to load the model in UU3D (FBX is the best option from 3DSMax and Maya), and save the model as gmf.

 

Okay, thanks for the information. I will definetly try it out! :blink:

 

Edit:

 

Lumooja is right.

The plugin for 3ds Max will not only fasten up the art pipeline but prevents a lot mistakes from being made.

However, the engine comes with a lot of converters, that can convert your model to gmf.

 

How do I get access/Where do I find these Converters you're talking about?

 

Edit2:

 

I downloaded the Help Documentation and it's 106 Pages full of great information! Including the Converting Process. :)

Currently learning the basics of the Leadwerks Editor.

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