Kenneth Nyström Posted October 21, 2018 Share Posted October 21, 2018 (edited) Question 1: How to set a script so if a global value is <= an object "always" stays hidden. (been fiddling around with various alternatives (gettng clearly better as I can debunk to a certian level now) Having it difficult to identify what keywords makes an object "remain" toggled hidden or shown if I map/area swap and then later returns to the same (hub) map ... I suspect it is done with an global value : Say: Deactive = nil ..... later/another "trigger script" changes the value when "triggered" ........ Deactivate = 1 ..... In the Object in question (i want to hide/show) and its script is where it gets tricky for me. ..... How to formulate the script so it turns "hidden" on for the object. when a value is <= (equal to or bigger). .... there is a few thoughts about the above but I suspect its better i get a push in the right direction then speculate to much at this stage in my learning. (Last day I have made (for me good progress) want to keep that "flow going for just a bit longer Thank You for help in advance. Edited October 21, 2018 by Kenneth Nyström I found out how Tables works and used that... Quote Link to comment Share on other sites More sharing options...
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