EvilNoodle Posted November 29, 2009 Share Posted November 29, 2009 Hi, I just upgraded to 2.3 from 2.0 although I was away for a while. When I load the editor from the main SDK folder it loads fine and I can do all kinds of cool stuff with it... awesome... I have created a c++ template project which when built results in the following structure Project Dir : [drive]/Projects/C++/Leadwerks/2.3/TestProject Build Dir : [Project Dir]/bin/Release Contains the project .exe and all required dll files Config Dir : [build Dir]/cfg Contains the config files for my game (none so far) Media Dir : [build Dir]/media Contains the media files for my project sorted into folders as required Ideally what I want is for the editor to pick up on the contents of the media directory for this project so that in the selection tree display on the right I get both the normal entities (lights etc) and the stuff in the media folder of the project I am working on. What do I need to do to achieve this. Is it as simple as the editor loading the media on the abstract path from the currrent scene file or do I need to change some config? I really want the entities displayed in the editor to be relevant to the project I am working on to avoid confusion because I sense things are going to get quite busy once I have a lot of test sub-projects on the go. For example I don't want to store everything centrally because then I end up having all my trees and buildings listed in the editor when working on my space game... There are some other reasons I want to keep media on a per-project basis but I wont bore you with them now. Cheers EvilNoodle Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.