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How to use instancing from code?


VeTaL
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I crated crash-test for meshes:

for (int i=-20; i<20; i+=1)
{
	for (int j=-20; j<20; j+=1)
	PositionEntity(CreateCube(), Vec3(i*2,0,j*2));
}

So, there is 40 * 40 = 1600 cubes. How can i sure that instancing is used?

PS: In engine log i have "GPU instancing supported: 1", so video supports instancing.

Working on LeaFAQ :)

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TEntity cube = CreateCube();
TMaterial mat = LoadMaterial("wall1.mat");

for (int i=0; i<100; i+=1)
{
	for (int j=0; j<100; j+=1)
	{
		cube = CopyEntity(cube);
		PositionEntity(cube, Vec3(i*2,0,j*2));
		PaintEntity(cube, mat);
	}
}

 

*fap-fap* xD

wow, almost no FPS drops in this case... looking really great.

 

This is instancing in editor, right?

post-648-12716770317207_thumb.jpg

Working on LeaFAQ :)

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No, but it is possible to write a shader that chooses a skin to show on a single instance. Put two or four textures in one texture, then store a "skin" key value that gets stored in the instance color, which the shader uses to choose a skin. There is an example of this somewhere on the forum.

My job is to make tools you love, with the features you want, and performance you can't live without.

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