Shard Posted April 19, 2010 Share Posted April 19, 2010 We're moving on to the hand-gun animations and I was wondering how the forums handles their animations. Currently I've been thinking about two options: 1) Having the hand gun animations all in one file for each gun. (i.e, running with assault, reloading with assault, running with sniper, reload with sniper, etc) 2) Attaching the gun to the hands and the screen and creating animations for the arms that go with it. Currently, option one sounds the most appealing because it allows for the most flexibility with the guns and hand animations. How do you guys handle your hand-gun animations? Quote Programmer/Engineer/Student www.reikumar.com 2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM C++ - Visual Studio Express - Dark GDK - Leadwerks SDK Link to comment Share on other sites More sharing options...
Shard Posted April 20, 2010 Author Share Posted April 20, 2010 Anyone? Quote Programmer/Engineer/Student www.reikumar.com 2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM C++ - Visual Studio Express - Dark GDK - Leadwerks SDK Link to comment Share on other sites More sharing options...
cassius Posted April 20, 2010 Share Posted April 20, 2010 There was a demo of this in le 2.24 written by Josh in Blitzmax code. it is still downloadable. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Shard Posted April 20, 2010 Author Share Posted April 20, 2010 There was a demo of this in le 2.24 written by Josh in Blitzmax code. it is still downloadable. I checked developer.leadwerks.com and I could not find the project. All I found was the tutorials and the engine back versions. Quote Programmer/Engineer/Student www.reikumar.com 2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM C++ - Visual Studio Express - Dark GDK - Leadwerks SDK Link to comment Share on other sites More sharing options...
cassius Posted April 21, 2010 Share Posted April 21, 2010 Sorry. i meant you can download le 2.24 and find the demo in that. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Shard Posted April 21, 2010 Author Share Posted April 21, 2010 Sorry. i meant you can download le 2.24 and find the demo in that. So I downloaded it and looked through the SDK files and I found example.bmx which looks like the source for running the game but I didn't see any animation handling code in there at all. I did however find a few functions that looked interesting which I tried to find on the wiki, but they were not there. Do you know anything about this at all? - TPlayer - TGun - SetFlashLightMode(True) Quote Programmer/Engineer/Student www.reikumar.com 2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM C++ - Visual Studio Express - Dark GDK - Leadwerks SDK Link to comment Share on other sites More sharing options...
cassius Posted April 21, 2010 Share Posted April 21, 2010 The gun and bullets setup code is in the framewerk include files. i could not figuer it out but mayb you can. The demo as a whole will not run in le 3.1 but some of the code probably will. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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