Flexman Posted April 20, 2010 Share Posted April 20, 2010 Question for Josh really. Is it possible to post the code that generates the composite view in the "Edit Terrain" form window in the Editor? Or just a quick outline of the different layers used in it and how they are blended together. It would make a nice background for a simple moving map display. Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted April 21, 2010 Share Posted April 21, 2010 I second this request. The RAW file is only a heightmap Quote Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted May 1, 2010 Share Posted May 1, 2010 What would be the best way to get the composite view from the SBX files? Quote Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted May 27, 2010 Share Posted May 27, 2010 Still no one knows??? Quote Link to comment Share on other sites More sharing options...
Flexman Posted May 30, 2010 Author Share Posted May 30, 2010 Shrug. I'm almost ready to add a scrolling map to my GUI, so I'll just flail around till I find something that works. Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
cocopino Posted May 30, 2010 Share Posted May 30, 2010 +1 I've asked for this a couple of times also. If the composite view could be exported to a high resolution DDS, this could also be used to have unlimited terrain textures. Quote desktop: Quad core Q6600 + 4GB + ATI HD4890 + XP laptop: Dual core T6400 + 4 GB + NVidia 9600M GT + Vista 32 Link to comment Share on other sites More sharing options...
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