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Camera position in Editor


Raul
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You can basically do that yourself with a simple thingoid (and even have it always loaded with your default.sbx), just hook into the Flip hook.

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Something like this might do the trick. haven't tested it, my laptop can't run the engine.

require("scripts/class")
require("scripts/hooks")

camerapos = fw.main.camera:GetPosition(1)

function DrawCameraPos() 

SetBlend(1)
DrawText(camerapos,0,60) 
SetBlend(0) 
end 

AddHook("Flip",DrawCameraPos) 

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Masterxilo and Josh gave the right answer. See the attachment for a complete thingoid.

require("scripts/class")
require("scripts/hooks")

function DrawCameraCoord() 
cameraPos =fw.main.camera.position:ToString()
cameraRot =fw.main.camera.rotation:ToString()

       SetBlend(1)
       DrawText(cameraPos,0,60)
DrawText(cameraRot,0,80)  
       SetBlend(0)

end 

AddHook("Flip",DrawCameraCoord) 

 

Coordinates.zip

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