mdgunn Posted October 28, 2018 Share Posted October 28, 2018 Added simple test arena, enemy model and prefab with only single idle animationHooked up to standard FPS controller and scripts for hadngun and enemy AI (copied to modified script - ready for modification). Enemies will pursue and you can kill them (they stop - no die animations yet). Added in a few more model items (health and potion) but these not hooked up yet. Map is Maps/Test/Arena/arena1.map See this topic for further info on how we came to start the enemy implementation. Quote Link to comment Share on other sites More sharing options...
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