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Animation in Leadwerks


Tom Dawson
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Hi, i'm currently looking for a new engine for some projects and was wondering whether Leadwerks was up to scratch on the animation side? I haven't seen many examples of full character animations from looking around the site so I thought it's best to ask here. Thanks

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Some guy tested maximum animations (he didn't even go to the max), and had 200 animated zombies. The power of animations in LE is that they are done on the GPU, while many other engines do them on the CPU which allows only few animated characters at once.

 

Although, I would do animations with physics mostly/only, but that's a completely new technology which has not been seen in many, if any, games yet. But that's another nice thing about LE, that you can use your imagination and easily try out completely new ideas using the core components of the engine.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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Here's a link to a game demo vid of mine showing character and bird animation: STRANDED -The Game There are plenty of other examples around by others too.

 

Skeletal animation is well supported including interpolation between frames and animation blending. Models can be manipulated procedurally too. Up to 256 bones are supported with fast skinning on the gpu.

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

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