Sooshi Posted April 23, 2010 Share Posted April 23, 2010 Most Recent Footage: 5/27/10 First gameplay video: 5/9/10 A zombie game I am developing, your goal is to kill zombies and collect cash in order to purchase weapons so you can kill even more zombies to make even more cash. 3 different types of zombies from slow to fast... 5 different types of weapons from assault rifles to grenades 10 different stages.. Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
Rick Posted April 23, 2010 Share Posted April 23, 2010 FPS? 3rd Person? Top down? Quote Link to comment Share on other sites More sharing options...
Sooshi Posted April 23, 2010 Author Share Posted April 23, 2010 Yo Rick, long time no see bro. It will be a 3rd person shooter with a camera that will be sort of at an angle, sort of in between a top-down and behind cam, if that makes any sense..? Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
Raul Posted April 24, 2010 Share Posted April 24, 2010 Something like old Resident Evil games right? Anyway from what I saw in the little movie this is what I understand. Placing the camera in some position helps a lot to create some kind of atmosphere depending of your game type. I saw this on TV in some kind of "Movie Maker" show. Quote i5 2.7Ghz, GTS 450, 8GB Ram, Win7 x64; Win8 x64 rvlgames.com - my games RVL Games Facebook Page, YouTube Channel Blitzmax Link to comment Share on other sites More sharing options...
Josh Posted April 24, 2010 Share Posted April 24, 2010 Awww, they just want a hug! Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Sooshi Posted April 29, 2010 Author Share Posted April 29, 2010 Something like old Resident Evil games right? Anyway from what I saw in the little movie this is what I understand. Yea but very very action oriented, sort of like Metal Slug, just straigt action from start to finish in order to stay alive lol. Assault Rifle ammo is very limited btw. Placing the camera in some position helps a lot to create some kind of atmosphere depending of your game type. I saw this on TV in some kind of "Movie Maker" show. Thats awsome, what was the name of the show? Awww, they just want a hug! lol well they can hug on these grenades Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
Raul Posted April 29, 2010 Share Posted April 29, 2010 I do not know the name of the show. Was looooong time ago (5-6 years) Quote i5 2.7Ghz, GTS 450, 8GB Ram, Win7 x64; Win8 x64 rvlgames.com - my games RVL Games Facebook Page, YouTube Channel Blitzmax Link to comment Share on other sites More sharing options...
Sooshi Posted April 30, 2010 Author Share Posted April 30, 2010 I do not know the name of the show. Was looooong time ago (5-6 years) Oh man bummer, if you happen to find it out, let me know... Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
Raul Posted April 30, 2010 Share Posted April 30, 2010 sure Quote i5 2.7Ghz, GTS 450, 8GB Ram, Win7 x64; Win8 x64 rvlgames.com - my games RVL Games Facebook Page, YouTube Channel Blitzmax Link to comment Share on other sites More sharing options...
Rick Posted April 30, 2010 Share Posted April 30, 2010 Just saw Zombieland last night. Love zombie movies & games. Just something about the idea of if you would survive a zombie attack or not is so enticing. Quote Link to comment Share on other sites More sharing options...
Sooshi Posted April 30, 2010 Author Share Posted April 30, 2010 Just saw Zombieland last night. Love zombie movies & games. Just something about the idea of if you would survive a zombie attack or not is so enticing. Yea I just saw it for the first time not to long ago as well, funny movie lol.. Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
Sooshi Posted May 6, 2010 Author Share Posted May 6, 2010 took some time away from the art assets to implement weapon spawning and random zombie spawning functionality... Once I attach the proper meshes to the player and NPC's. The zombies will come out of the grown and then begin to chase the player rather than pop into the scene at an instant... http://www.youtube.com/watch?v=QjeP-CAPIv8 Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
Rick Posted May 6, 2010 Share Posted May 6, 2010 Nice. That'll be some scary stuff right there. I like it! Zombie games are freaky. Quote Link to comment Share on other sites More sharing options...
Sooshi Posted May 9, 2010 Author Share Posted May 9, 2010 Nice. That'll be some scary stuff right there. I like it! Zombie games are freaky. Yea I am shooting to make the game really intense and action packed, trying to build a high-fun factor for the game. I have a little update on another weapon I implemented in the game. Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
Sooshi Posted May 27, 2010 Author Share Posted May 27, 2010 Another update... You must stay alive while trying to collect as many coins as possible for the highest score. In this video I chose not to allow the players health to decrease because I would have probably died lol. I wanted to focus on showing how the game plays so far. The core gameplay is almost complete then I will be adding particles, animations, better GUI and artwork, this is where the game will start to shine. Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
Raul Posted May 27, 2010 Share Posted May 27, 2010 Gameplay Question: for rotating the player are you using the mouse or the keyboard? Quote i5 2.7Ghz, GTS 450, 8GB Ram, Win7 x64; Win8 x64 rvlgames.com - my games RVL Games Facebook Page, YouTube Channel Blitzmax Link to comment Share on other sites More sharing options...
Rick Posted May 27, 2010 Share Posted May 27, 2010 Very cool man! You are coming along nicely with this. Keep it up. Quote Link to comment Share on other sites More sharing options...
Pancakes Posted May 27, 2010 Share Posted May 27, 2010 yea looks AWESOME dum duh duuh da-de de de de de-de-de-de dum duh duuh da-de de de de de-de-de-de pow pow pow Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
Sooshi Posted May 28, 2010 Author Share Posted May 28, 2010 Gameplay Question: for rotating the player are you using the mouse or the keyboard? The mouse.. Very cool man! You are coming along nicely with this. Keep it up. Hey thanks Rick!! How is everything going on your end? yea looks AWESOME Thanks Pancakes! dum duh duuh da-de de de de de-de-de-de dum duh duuh da-de de de de de-de-de-de pow pow pow KABOOM!!(grenade launcher) Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
Andr3wHur5t Posted June 5, 2010 Share Posted June 5, 2010 any updates? Quote Tools: AC3D | 3D Canvas(pro) | Texture Maker(pro) | Genetica(basic) | 3D World Studio | Fragmotion |Leadwerks 2 | XNA 4 | Visual Studio 2010 Professional | XCode 5.x |UU3D Pro Programing & Scripting Languages: C |C++ | C# | Obj-C | LUA | Javascript | PHP | Ruby Link to comment Share on other sites More sharing options...
Sooshi Posted June 27, 2010 Author Share Posted June 27, 2010 Here is a video that I made earlier in the month showcasing about 60% of the game progress, forgot to post it. I will make a brand new one soon that showcases the other levels, weapons, the new 2d UI, and enemy types. In one of the levels, which is a marshy area, I have certain areas of the map where the player slows down if he gets caught in mud etc. A forest where broken tree logs are in the way which makes it harder to survive as your score increases etc. New video soon Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
Pixel Perfect Posted June 27, 2010 Share Posted June 27, 2010 Looking great Kevin ... can't wait to see the 100% Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted June 27, 2010 Share Posted June 27, 2010 i dunno... that don't look like it was done in Leadwerks to me... looks more like a 3DRAD game... --Mike Quote Link to comment Share on other sites More sharing options...
Josh Posted June 27, 2010 Share Posted June 27, 2010 It appears you are using a point light with an enormous range and shadowmap size. This is probably the slowest and most wasteful light you could make, and it results in your objects casting shadows at different angles.. You should use a directional light. This tutorial will help you with those flickering torch lights: http://leadwerks.com/werkspace/index.php?/page/resources/_/artwork/tools/indoor-lighting-optimization-r18 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Sooshi Posted June 27, 2010 Author Share Posted June 27, 2010 It appears you are using a point light with an enormous range and shadowmap size. This is probably the slowest and most wasteful light you could make, and it results in your objects casting shadows at different angles.. You should use a directional light. This tutorial will help you with those flickering torch lights: http://leadwerks.com/werkspace/index.php?/page/resources/_/artwork/tools/indoor-lighting-optimization-r18 There is no realtime shadow casting... light flicker is to compliment the continuous change of lightrange as fire blows through the wind, the size of the omni is actually different from what you currently see. Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
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