Sooshi Posted June 27, 2010 Author Share Posted June 27, 2010 Looking great Kevin ... can't wait to see the 100% Thanks Pixel! I cant wait to see what your whipping up! Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
Josh Posted June 27, 2010 Share Posted June 27, 2010 light flicker is to compliment the continuous change of lightrange as fire blows through the wind, the size of the omni is actually different from what you currently see. If you are changing a shadow-casting light's range the shadow is being redrawn each frame. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Sooshi Posted June 27, 2010 Author Share Posted June 27, 2010 If you are changing a shadow-casting light's range the shadow is being redrawn each frame. I turned shadows off with the SetShadowQuality() command The shadows that you see were made using Giles, I threw away realtime shadows for best performance on low-end PC's. Unless however the engine is still drawing shadows even though they are completely naked to the eye. Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
Pancakes Posted June 27, 2010 Share Posted June 27, 2010 it looks really nice! But I can't say I agree with throwing away Leadwerks shadows. Really lowering the resolution would probably be a better way to preserve low end PC performance. Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
Sooshi Posted June 27, 2010 Author Share Posted June 27, 2010 it looks really nice! But I can't say I agree with throwing away Leadwerks shadows. Really lowering the resolution would probably be a better way to preserve low end PC performance. Pancakes you make a very valid point. I tested some of the lower shadow qualities, still was not up to my standards on low-end pc's performance wise. It needs to have great gameplay performence like metal slug lol. Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
Sooshi Posted June 28, 2010 Author Share Posted June 28, 2010 just a small video showing better resolution to get an idea of the lighting setup I did in the game before I release the official trailer. The last video I posted had crappy resolution.. comments plz! 1 Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
Andr3wHur5t Posted June 28, 2010 Share Posted June 28, 2010 looks good, Quote Tools: AC3D | 3D Canvas(pro) | Texture Maker(pro) | Genetica(basic) | 3D World Studio | Fragmotion |Leadwerks 2 | XNA 4 | Visual Studio 2010 Professional | XCode 5.x |UU3D Pro Programing & Scripting Languages: C |C++ | C# | Obj-C | LUA | Javascript | PHP | Ruby Link to comment Share on other sites More sharing options...
T0X1N Posted June 28, 2010 Share Posted June 28, 2010 That looks like a fun game. Cannot wait until I get to try it. Quote Website | Twitter | Facebook | Steam Play Our Latest Game: Relic Rogue Link to comment Share on other sites More sharing options...
Pixel Perfect Posted June 29, 2010 Share Posted June 29, 2010 Much nicer vid Kevin. We've seen a few nice arcade style games, from FallingBrickwork and AndyGFX to mention two that stand out, but this has to be the best looking and most accomplished game I've seen in Leadwerks so far with great looking game play game and functionality. You have both the artistic talent and the programming skills needed to succeed and are onto something special here. Keep up the good work Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Sooshi Posted June 30, 2010 Author Share Posted June 30, 2010 looks good, Thanks ryao! That looks like a fun game. Cannot wait until I get to try it. Thanks Kevin, ill definetely let you know. Much nicer vid Kevin. We've seen a few nice arcade style games, from FallingBrickwork and AndyGFX to mention two that stand out, but this has to be the best looking and most accomplished game I've seen in Leadwerks so far with great looking game play game and functionality. You have both the artistic talent and the programming skills needed to succeed and are onto something special here. Keep up the good work Thank you Pixel!! It was definetely a great learning experiance, I knew I always wanted to make games since forever. People used to tell me, "why dont you just look for a job at a game company, your art skills are really good, and no one can be good at all of this, your spreading yourself too thin". Lol but no one knows you like you know yourself, I proved them all wrong and im finally doing what ive always dreamed of. I didnt give up and I didnt listen to other peoples ramblings about how I should do things. Completing this game is like a dream come true for me. Thanks for your support Pixel, and everyone else who is supporting me. Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
Sooshi Posted June 30, 2010 Author Share Posted June 30, 2010 Thanks for your support everyone Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
Andr3wHur5t Posted July 1, 2010 Share Posted July 1, 2010 How soon are you to releasing your game ,if you have not done so already. Quote Tools: AC3D | 3D Canvas(pro) | Texture Maker(pro) | Genetica(basic) | 3D World Studio | Fragmotion |Leadwerks 2 | XNA 4 | Visual Studio 2010 Professional | XCode 5.x |UU3D Pro Programing & Scripting Languages: C |C++ | C# | Obj-C | LUA | Javascript | PHP | Ruby Link to comment Share on other sites More sharing options...
Sooshi Posted July 2, 2010 Author Share Posted July 2, 2010 How soon are you to releasing your game ,if you have not done so already. Yo ryao I will be releasing it soon, I wanted to get my webpage up first. Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
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