Josh Posted April 29, 2010 Author Share Posted April 29, 2010 I'd rather not deal with bug reports for this, but you can post any odd behavior in this thread. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Michael Betke Posted April 29, 2010 Share Posted April 29, 2010 river nodes don't "stick" to terrain like road nodes do. They are supposed to float. Its just a basic functionality wihtout depth. But I'm very happy with having rivers. But if you are able to add depth and color adjustment with .lua just do it. It will certainly help Josh. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
ZioRed Posted April 30, 2010 Share Posted April 30, 2010 Updating my SDK to 2.32 Beta, the Model Viewer always crashes opening any model (even those included in the SDK, i.e. the oildrum). The last line of ModelViewer.log reports loading shaders, then it crashes. I'm using Windows 7 64bit, anyone else had this problem and solved it? Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
carlb Posted April 30, 2010 Share Posted April 30, 2010 what graphic card you got would help to put the spec of your system in you sig Quote Asus ROG STRIX B350-F GAMMING AMD Ryzen 7 1700x 32 gb ddr4 15 TB raid 5 HD Nvidia EVGA 1060GTX Win10 64bit Link to comment Share on other sites More sharing options...
ZioRed Posted April 30, 2010 Share Posted April 30, 2010 I'm correctly running the engine, both editor and game client. Only the Model Viewer crashes with 2.32beta. However this is my notebook: CPU Intel Core 2 Duo RAM 4GB Video NVIDIA GT 220M with 1GB Windows 7 64-bit PS: swapped back to 2.31 until 2.32 final release. Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
carlb Posted April 30, 2010 Share Posted April 30, 2010 good idea as it only a beta and should not be used on main code as you be fighting with josh bugs and you own bug but do check the beta and report bug for josh so he know Quote Asus ROG STRIX B350-F GAMMING AMD Ryzen 7 1700x 32 gb ddr4 15 TB raid 5 HD Nvidia EVGA 1060GTX Win10 64bit Link to comment Share on other sites More sharing options...
Jardar Posted April 30, 2010 Share Posted April 30, 2010 trying the beta for 2.32 but whenever i create a terrain it seems to want to crash with the message EXCEPTION_ACCESS_VIOLATION. Also does this when trying to open an existing map. I have this exact same problem myself. Quote Win7: 3.4GHz i7, 16Gb RAM DDR3, Radeon HD 6970 2048MB Link to comment Share on other sites More sharing options...
Josh Posted April 30, 2010 Author Share Posted April 30, 2010 I'm correctly running the engine, both editor and game client. Only the Model Viewer crashes with 2.32beta. However this is my notebook: CPU Intel Core 2 Duo RAM 4GB Video NVIDIA GT 220M with 1GB Windows 7 64-bit PS: swapped back to 2.31 until 2.32 final release. The model viewer is not included in 2.32 beta. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
ZioRed Posted April 30, 2010 Share Posted April 30, 2010 The model viewer is not included in 2.32 beta. Well, I don't know what happens, but stepping back to 2.31 the model viewer works, while upgrading to 2.32b (even with FORCE UPDATE checked) it crashes everytime I open a GMF. Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
carlb Posted April 30, 2010 Share Posted April 30, 2010 i would not mix 2.31 and 2.32b as that will cause a right mix of problem keep 2.32b in its own directory or wait for the full release Quote Asus ROG STRIX B350-F GAMMING AMD Ryzen 7 1700x 32 gb ddr4 15 TB raid 5 HD Nvidia EVGA 1060GTX Win10 64bit Link to comment Share on other sites More sharing options...
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