Hugh Posted April 27, 2010 Share Posted April 27, 2010 So I am trying to start on a Procedural Universe project using Infinity:Quest for Earth as inspiration and source code given by gamasutra.Here is where Im starting as inspiration: Infinity Universe and the articles on Gamasutra are 4 parts long and provides source code. Gamsutra Anyways I want to really hop on this.Infinity Quest for Earth really did some amazing things with the concept such as from space to surface the whole universe it amazing and I realize the programmer is and did create tons of functions for planets to nebulae to asteroids and simply is amazing feats that will take years to catch up of get similar effects which im up for. Anyways what engine obstacles would be something to note ahead of time. Quote Link to comment Share on other sites More sharing options...
Hugh Posted April 27, 2010 Author Share Posted April 27, 2010 sorry made a grammmar error anyone know what obstacles I would have to step over in Leadwerks when doing something such as this such as environemnt size or anything else that comes to mind Quote Link to comment Share on other sites More sharing options...
Josh Posted April 27, 2010 Share Posted April 27, 2010 I don't know if you will have much luck trying to make something that different with our engine. A system like that will be extremely non-optimal for most kinds of games, except for the one type they are making. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Hugh Posted April 27, 2010 Author Share Posted April 27, 2010 yes of course I was thinking the MMO anyways if it got to that point Quote Link to comment Share on other sites More sharing options...
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